Name: Viewport - The Game
Designer/Developer: DimArea Games
Goal: Viewport is a story-driven mobile puzzle game. It has unique viewport puzzles inspired by viewport feature of 3D software. Using your spatial ability to the best, you have to map put the top, front and side view of a 3D object.
🎮 Play it here! (Google Play Store) or here (App Store)
This game has taken inspiration from the viewport feature of 3D software and woven it with an immersive story-line to create a puzzle game with increasing difficulty.
The aim of this game is basically to represent an object with three various points of the given 3D object, observed from top, left, and front angles. The spatial ability and visualization skills are put to test here.
The player is given a 3D object and is required to draw the 2D planes with a fixed amount of given elements.
Opportunities of transfer of knowledge
Seeing something different points of view is a skill in itself. Given the game mechanics, that is what the player is doing with increasing difficulty.
I would consider this is a more of a soft skill than a hard skill. To see to a matter holistically is only possible when all angles are considered. It helps on finding blindspots in decision making.
The premise of the game is fairly simple. It has been woven with an interesting narrative to keep the players engaged -
“You, Subject 002, take part in an unknown experiment.
You wake up and find yourself in an experiment, but you don't remember what the purpose of this experiment is, who's in charge of conducting it, and not even your own identity.
All you can do is solve the puzzles that are given to you and read the messages that the overseer of the experiment displays in the screen in front of you.
Everything seemed smooth until one day, you receive a mysterious message from an unknown person.
Every midnight, this unknown person sends new messages that lead you to the hidden truth.”
The messages are often progress related but sometimes talk about how this experiment can be seen in multiple areas science and art related fields.
New structures are introduced with an understanding of how to interpret them. For example, what would a slope/pyramid look like when seen form different planes - the “pre-training” helps in solving the level.
Game vocab:
Nouns: Experiment, Subject, test, viewport, front, side, top.
Verbs: Place, scale, overlap, intersect
The core loop requires the player to see a 3D object and recreate it's surfaces using a set of existing elements.
These elements are numbered and can be scaled in two different ways, proportionately and in directionally (horizontal and vertical).
Basic loop: Finish the daily mission and move on the next mission.
Secondary Loop: Get introduced to new shapes and understand how the edges of each shape can be formed by overlapping different shape.
Will these work?
Yes. Between the feedback and variability, the game tends to get harder and the player has to think creatively to build out sides by given components. The text prompt on the (where the communication with the subject takes place) also often gives prompts for starting out.
Elements that I loved:
Not-so-great elements: