Game Metadata

Name: Mini Metro

Designer/Developer: Dinosaur Polo Club

Platforms: PC, Nintendo Switch, iOS, Android

Genre: Strategy

Goal: The aim of Mini Metro is to connect up stations with lines, and to move passengers to the stations they want to go to.


Learning Objectives

Metro Mini is an intense game. It might not look like in the beginning but soon it’ll start getting you anxious as you see passengers piling up on stations. If this is not making sense yet, read on.

Mini Metro is game about managing the metro systems in different cities around the world. The aim is to be as efficient as possible and make sure people can get to their destination quickly (The destinations are represented by shapes). The player starts off with London, Paris and New York and eventually get access to other cities as they play more.

The game has a two-fold goal:

At core this game teaches strategy and optimization. The player loses if a station has overcrowding.

It can be extrapolated to teach city planning and how public transport systems can get over burdened due to rapid urbanization. Though this is not explicitly mentioned.

The game assumes the basic knowledge of how a rapid transit system looks like (visually, for example a map of the London tube) and how multiple lines work toegtehr. Someone who is not familiar with this will have a steeper learning curve.

Opening/loading screen

Opening/loading screen

Opportunities of transfer of knowledge

Once the player gets a hang of the basic principle of the game, how it works (add/remove lines, etc.) and has played for sometime is when the trouble begins. To fix overcrowding of stations - there are certain steps that need to be taken and in some way or the other these help in developing troubleshooting skills which are transferable.

  1. Identify the bottleneck (you can also pause the game for this)
  2. Find out resource available to clear the bottleneck.
  3. If extra resources (carriages, new lines, tunnels, etc.) are available, then use those.
  4. If not, find a short term fix (has failed till now :P )

Game Elements

Mechanics and systems

The player starts off with 3 stations and has to transport passengers by connecting different lines and leveraging available resources.

New stations keep popping up in the white-spaces that need to be added to existing or new lines. As time goes, the number of passengers also increase.

Game vocab:

Nouns: Lines, tunnels, passengers, stations, rails, coaches, exchange, carriage, cities, metro

Verbs: Connecting, building, transporting, adding (coaches to existing lines)

Gameplay

Dynamics

Aesthetics

Player Experience:


Learning Mechanisms

Mini Metro does not “explicitly” teach a concept and the learning principles are subtle and layered.

Will these work?

Yes. I love the fact that the game does not start off with an explicit learning goal but teaches quite a bit about strategy, long and short-term planning, logistics, resource management and optimization all together.


Final Rating